What to Expect From the 2022 Beijing International Film Festival

A cosmopolitan, week-long affair, the 12th Beijing International Film Festival (BJIFF) runs from August 13 to 20. Here’s what to expect from this year’s event, which champions the theme ‘We Unitedly Advance.

Needless to say, film screenings are BJIFF’s biggest draw. The lineup will strike a balance between new submissions and rescreenings of classics by emerging filmmakers from around the world.


The festival is also well-attended and closely watched for its main competition: the Tiantan Awards will be held during its closing ceremony on August 20. The 10 award categories are: Best Feature Film, Best Director, Best Artistic Contribution, Best Leading Actor, Best Leading Actress, Best Supporting Actor, Best Supporting Actress, Best Screenplay, Best Cinematography, and Best Musical.


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BJIFF’s promotional poster. Image via Weibo


Between 13 to 17 films are shortlisted for the award annually, and this year is no different; 16 films are in the running to make history.


International titles include:

  • Turkish crime drama Anatolian Leopard
  • American film Call Jane
  • Thai action comedy Fast & Feel Love
  • French film Full Time
  • Indian crime mystery Jai Bhim
  • Indian film Sardar Udham
  • Finnish film The Blind Man Who Did Not Want To See Titanic
  • German/Iraqi/Qatari co-production film The Exam
  • French film The Family, Spanish comedy The Good Boss
  • Swiss film Unrest
  • Bolivian/Uruguayan/French co-production film Utama.


Furthermore, four Chinese films have been shortlisted for the 2022 Tiantan Awards:

In Search of Lost Time

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Promotional poster for In Search of Lost Time. Image via IMDB


Directed by Hong Kong filmmaker Derek Yee, the 120-minute feature film is based on true historical events that unfolded in the late 1950s. To save a group of children in South China during the Great Chinese Famine, the political party committee and government officials of the Inner Mongolia Autonomous Region arranged for nearly 3,000 orphans in the Mongolian prairie to be adopted by local pastoral workers.

Off the Stage

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Promotional poster for Off the Stage. Image via IMDB


Adapted from author Ai Wei’s novel Past, this film follows a famous Yue opera actress. After becoming tremendously ill, she returns home to see her three children for the final time. Two of her sons remain coldly indifferent to their mother’s plight, and past events gradually come to light.

Song of Spring

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Promotional poster for Songs of Spring. Image via IMDB


Song of Spring is an unexpected and heartbreaking tale of an 85-year-old mother and her 65-year-old daughter with Alzheimer’s disease. The mother and daughter are respectively played by veteran actresses Wu Yanshu and Xi Meijuan.

Kong & Jigme

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Promotional poster for Kong & Jigme. Image via IMDB


Based on a true story, Kong & Jigme is about a government official, who has just moved to Tibet, and a translator who become lifelong friends.


Recent years have seen a proliferation of films set in Tibet or by Tibetan filmmakers. Not long ago, Tibetan director Jigme Tringly’s genre film One and Four took home some of the top awards at the 16th FIRST International Film Festival.

But Wait, There’s More!

As part of BJIFF’s Beijing Film Panorama section, more than 100 standout Chinese and foreign films will be shown in 18 cinemas across the city from August 12 to 21. Qinhuangdao, a port city in northern China, will also see special beach screening.


Additionally, the Forward Future Section, which encourages “exchange and communication among young filmmakers all over the world,” has received nearly 600 film submissions from 88 different countries. Selected by a panel of three established filmmakers (Chinese producer Ning Ying, Malaysian filmmaker Tan Chui Mui, and Estonian director Martti Helde), 16 out of the 500 films will compete for seven honors.


Based outside of Beijing? From August 10 to 23, you can stream more than 100 films on Chinese platform iQIYI.


Click here to stream selected films from BJIFF 2022.


Cover image via BJIFF

Stay In Tencent and Ouyu Technology’s Esports Hotel Run by AI

The ultimate destination for esports fans, this new hotel in Hangzhou, China will open its doors later this month. The brainchild of Chinese tech companies Tencent Games and Ouyu Technology, the hotel serves to cater to China’s ever-growing gaming community.

Reasons to check-in: Not only does the esports hotel offer high-quality and comfortable gaming experiences, but it also allows guests to step into the shoes of professional players by offering boot camps and their very own PC game.


tencent esports hotel


The hotel’s rooms were respectively inspired by five major esports leagues in China, including King Pro, Peacekeeper Elite, CrossFire Pro, Speed, and All Games. Each comes with comfortable chairs and giant screens for in-house gameplay.


tencent esports hotel


As mentioned earlier, boot camps are also part of the hotel’s offerings. Guests can take advantage of the esports incubator’s training areas, tests, and live streamings of professional gamers to take their own skills to the next level.


tencent esports hotel


Customer service is all part of any hospitality experience, and at the esports hotel, virtual hotel manager cum gaming coach Veegy is permanently on duty. In addition to making video recommendations and presenting guests with their team rankings, the avatar is also capable of testing and evaluating guests’ talents.


China is home to the world’s biggest communities of gamers (488 million), which has a market value of 147 billion RMB (around 23 million USD). High-profile gamers like Uzi, who has earned half a million dollars from competing in 41 tournaments, are setting a precedent for droves of Chinese youth, who are considering professional gaming as a career path. Some Chinese universities have even introduced esports majors to their syllabi to meet demand.


All images via Weibo

Chinese Company Miniso Wants So Much to Be Japanese, It’s Awkward

Chinese low-cost retailer Miniso recently found itself in hot water after its Spanish team uploaded an Instagram post (which has since been deleted) depicting a series of Disney princess-inspired dolls wearing qipaos or cheongsams.


Inspired by the qizhuang, an ethnic item of apparel worn by the Manchu people, the qipao experienced a boom in popularity during China’s Republican years (1912-1949). In Miniso Spain’s caption, however, the dolls were called “geishas,” which means upper-class Japanese hostesses and entertainers.

Unhappy with the inaccuracy, fans of the brand in Spain voiced their frustrations under the now-deleted Instagram post. However, the controversy reached new heights when screenshots of the original post started circulating Chinese social media. On Chinese microblogging platform Weibo, a related hashtag has accumulated over 460 million views at the time of writing.


Chinese netizens are especially outraged that a Chinese brand has made such a gross mistake, and have called for a boycott of the brand. On August 9, Miniso topped Weibo’s trending topics chart — for all the wrong reasons.


The incident involving the dolls opened up a Pandora’s box, and the brand’s history of problematic behavior has come to light.


While Miniso has published public apologies on both Instagram and Weibo, many have been quick to point out how the brand markets itself as Japanese. In addition to adopting a Japanese-sounding name, the company’s logo is suspiciously similar to Japanese retailer Uniqlo’s.


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Spot the differences between Miniso and Uniqlo’s logos. Images via Wikimedia Commons


“Isn’t Miniso a brand that pretends to be Japanese, but actually sells made-in-China counterfeits?!” reads a critique with over 5,000 likes. Others have even used the politically-charged idiom “chongyang meiwai” (崇洋媚外, meaning “to worship and idolize foreign things”) to bash the brand.


Since the uproar, Miniso has been trying hard to make up for the error of their ways. The brand’s apology on Weibo includes a screenshot proving that the agency in charge of the Spanish social media account had been fired on the spot.

The whole hoopla roused by a domestic brand aspiring to be Japanese speaks volumes about nationalism in China, which has impacted scores of Western labels.


Negative connotations surrounding ‘made-in-China’ items have started to lose their hold, and youth in China (and the world over) are coveting Chinese brands more than ever.


Cover image via Wikimedia Commons

Want to Play Video Games in College Classes? Major in Esports

Level Up! is a regular series exploring Chinese youth’s passion for video games and digital entertainment.


As dreamy as it might sound to take college courses at a cybercafé and be assigned video games for homework, Qunkai Wang admits, “It might not be as easy as you think.” The college graduate who majored in Esports Analysis lays bare the truth with RADII.


After a four-year course at the Communication University of China, Nanjing, the country’s first school to set up an esports-dedicated division, Wang is now a certified esports commentator for multiplayer online battle arena video game League of Legends.


“Studying esports is about far more than playing games. It is a systematic study in every facet,” explains Wang.


Misunderstandings about what the major entails explains why many parents in China are still hesitant about backing esports studies. Some fear that their children might experience video game addiction — a globally recognized illness by the World Health Organization as of this year.


But according to Wang, video games and esports aren’t the same thing.


“Amateur gamers game out of affection. They don't need to go through a standardized training process whereas professional players are usually dead serious about every game and strive to give it their all.”


The 23-year-old’s current timetable only starts in the afternoon, but runs later than the average salaryman’s: From 13:00 to 17:00 and from 19:00 to 22:30, with an early dinner break in between.


When Wang isn’t refining his gaming skills, he is meticulously studying recorded performances by Honor of Kings’ top gamers.


He believes that attending gaming courses have enhanced his appreciation of game aesthetics, equipped him with the skills to maneuver their mechanisms, and heightened his assessment of each gamer’s persona.


“Such training lays a solid foundation for your core competitiveness in the esports job market,” he underscores.

Static Sportsmanship

Jiaming Zhang, an esports instructor, believes that esports players aren’t too different from the traditional realm of sports athletes. After all, being a professional esports gamer requires good sportsmanship, a strong desire for honorable achievements, and maximum effort, he says.


Since 2003, China’s top sports administration body has listed esports as an official sports program. Esports will even be included as a recognized medal program at the 2022 Hangzhou Asian Games, per the Olympic Council of Asia’s official announcement last September.

“Our courses aim to cultivate well-rounded esports players who are trained in game analysis, game design, Java, Python, etc.,” explains Zhang. “When esports is industrialized, these students are required to analyze these games from a deeper level instead of taking it as a form of entertainment.”


China’s Ministry of Education approved listing esports management as a college major in 2016, reported state media CGTN. And since 2017, approximately 30 colleges in China have started to offer programs related to esports; many of these schools specialize in media or kinesiology.

Esports Commentary

The first batch of graduates with degrees in esports pursued one of the following professions: Esports journalist, professional player, or ‘shoutcaster.’ The last of these appealed to Wang.


The neologism suggests that the individual is expected to ‘shout’ or maintain upbeat commentary during livestreamed matches. Similar to sportscasters or journalists in the traditional sense, pre-game research makes for engaging and successful commentary.


“We have to widen our ‘database’ of games and matches. For example, we watch the LPL (League of Legends professional league in China) every single day. At the same time, we keep ourselves informed of updates on game versions,” elucidates Wang.


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Qunkai Wang (left) running commentary during a Demacia championship. Image courtesy of Wang


After two years in the job, Wang can safely say that he has become acclimatized to the job’s demands. But the high standards he has set for himself are cause for discontent.


Internal assessments are run twice annually within his company, and his performance has been deemed unsatisfactory. Wang attributes this to his oral capabilities, and recognizes that he requires many more hours to reach true proficiency.


Since esports events are high-spirited and cut-throat, commentary can be taxing, both physically and emotionally — this is something Wang wants the general audience to understand and to appreciate.

A Shortage of Talent

Ever since China began scaling up its esports industry, the country has risen to international prominence. In November of 2021, Shanghai-based Edward Gaming triumphed over Korea’s Damwon Kia to secure the 2021 League of Legends World Championship — an impressive win in the eyes of the nation and the world.

A report by marketing consulting company iResearch contains eye-opening tidbits about China’s esports industry: Not only did the market make almost 150 billion RMB (23.5 billion USD) in 2020, but experts also estimate that that amount will reach 215.7 billion RMB (33.9 billion USD) in 2022. According to said report, 2020 saw some 500 million esports consumers.


Despite booming development, the industry still faces a dire dilemma: a shortage of talent.


“There is a huge gap between job market demand and supply of school-trained talents,” says Zhang. “Even school-trained students don’t have enough practical experience yet.”


According to data released by the Ministry of Human Resources and Social Security in June 2019, there will be nearly two million job vacancies in esports if the cultivation system isn’t improved in the following 5 years.


“As long as the industry is gradually standardized and the related rules become more detailed, we believe that the industry and its professions will be better received by the masses,” says Wang.


Additional reportage contributed by Haoyu Wang and Wenhui Hu


Cover image designed by Haedi Yue

Chinese Sci-Fi Comedy ‘Moon Man’ Boosts China’s Box Office By $310M

Since premiering on July 29, Chinese sci-fi comedy Moon Man has earned 2.1 billion RMB (310 million USD) at China’s box office alone.


The film raked in $129 million over its opening weekend, making it the highest grossing film in the world over the three-day weekend — a period that also marked Imax China’s most successful summer opening since September 2019.


After a series of lockdowns that have taken a brutal toll on China’s film industry, the country’s box office is slowly bouncing back with successful films like Moon Man, which was directed by Zhang Chiyu and produced by Mahua FunAge. One of China’s most prominent comedy production houses, the latter was founded in 2003, and has produced comedy hit after comedy hit.


The film is an adaption of comic series Moon You by South Korean illustrator Cho Seok, who is best-known for his webtoon series, which were also spun into TV shows like The Sound of Your Heart.


Moon Man follows a spacecraft maintenance worker, who is accidentally left on the moon and becomes the last human being in the universe (or so he thinks) after an asteroid destroys the earth.


The film’s box office success has proven that audiences can’t get enough of comedy duo Shen Teng and Ma Li, although some audiences have also complained that the two didn’t share much screen time together (to be fair, however, both characters occupied completely different celestial bodies).


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Moon Man features comedians Shen Teng (left) and Ma Li (right)


Sci-fi blockbusters made a significant splash in China’s domestic market back in 2019 with the release of The Wandering Earth and Crazy Alien, which respectively raked in $700 million and $327.6 million.


That said, Shanghai Fortress, a sci-fi film that was also released in 2019, floundered. Not even a star appearance by Lu Han , a former member of boy band Exo, could save the film from being skewered by critics.


Lighting up the Stars (2022) - IMDb


Earlier in June, indie film Lighting Up the Stars also helped boost China’s box office. The heartwarming drama about an unusual friendship between a funeral director and an orphaned girl grossed 32 million USD in three days.


Based on the success of the two summer blockbusters, could China finally be making its way back to the forefront of the international film market?


All images via IMDb

Ding Shiwei’s Art Dystopia Will Make You Wary of Omnipresent Screens

“If we wanted a picture of the future, we should imagine a boot stamping on a human face,” wrote George Orwell in the dystopian science fiction novel 1984. If Orwell was still around today, he might have used different imagery — such as a giant screen crushing a tiny human.

Some might say that we’re already living in a tech-dystopia dominated by screens of all shapes and sizes. From our ever-expanding phones to the enormous 3D ads that seem to leap out of billboards, screens constantly affect our optic nerves from every angle and vie for our attention. It’s hard to think of any other object that’s as ubiquitous in our daily lives.

No one is more aware of this than contemporary artist Ding Shiwei. Screens are both a primary medium and the underlying subject of the Hangzhou-based creative’s art.

Ding works with several hardware suppliers — most of whom he discovered via Taobao — to source state-of-the-art technology and remarkable screens you didn’t even know existed. His unusual materials find their way into video installations that are simultaneously amusing and downright disturbing. Most of these installations were presented to the public for the first time during the solo show Faith on Tap at Gallery Vacancy in Shanghai.

Do ever-present screens alter our perception of reality, information, politics, religion, and freedom? Ding certainly thinks so, and hopes to make the public see his point of view. His art, which paints a grim prophetic picture of the future, will make you reconsider your screen time.

The global pandemic, as well as events close to home, have emphasized technology’s role as a double-edged sword.

“Today, we have more access to essential information and data than ever. This brings possibilities, but it also causes problems,” says Ding, before addressing China’s Covid-19 health code system, which doesn’t just know who you’ve come in close contact with but also collects personal information, such as commuting data and health status.

“There is no doubt this [the system] helps control the virus, but its color code decides your degree of freedom. It’s like a giant, invisible hand dividing society through a health code. This has serious political implications,” says the artist somberly.

The Jokers' Revolution No. 1

This connection between screens and politics is evident in The Jokers’ Revolution No. 1, a reinterpretation of American artist Annette Lemieux’s iconic 1995 work titled Left Right Left Right. The original installation sees black and white photographs of raised fists belonging to famous icons like Martin Luther King, Richard Nixon, and Jane Fonda plastered on the kind of signboards typically carried by demonstrators.

Ding’s 2020 version also depicts raised fists on signboards, except with a slew of different — albeit equally noteworthy — personalities; think famous cartoon characters like Mickey Mouse, Homer Simpson, and Bugs Bunny, all in bright colors.

“When compared with Annette Lemieux’s piece, my work completes a cross-temporal echo through which we can see how the medium of the screen has influenced human participation in political life over the past two or three decades,” Ding says. The flat blue hue in the background of The Jokers’ Revolution represents the internet and hints at how social media has become the new public square for political manifestations.

Ding’s cast of cartoon characters isn’t random, but carefully considered. According to the artist, partaking in politics is something of a performance these days — especially when it happens on social media.

“Today’s internet users are dimensionally reduced. They hide behind their screen to express their opinions. Even taking part in politics has become something highly performative,” he says, adding that social media users strive to “create a perfect, enviable, and highly recognizable character.”

Raised fists are a recurrent theme in his work. He’s drawn to how they can have different meanings, like functioning as an emblem of unity for the historical Black Power movement in the United States. More often than not, a raised fist symbolizes the spirit of revolution and is regularly seen as such on social media.

The Jokers` Revolution No.5

In some of his pieces, Ding reclaims the raised fist emoji by rendering it in different ways, from incorporating different skin tones to inserting easily recognizable symbols, such as a Tom & Jerry-esque mouse hole or a crystal ball.

“I’ve always been interested in symbols, and I love digging into the politics behind them,” he says.

Recently, he has developed a fascination with the appearance of symbols in delightful and glossy forms on the internet, such as emojis. He finds the association between ‘cute’ and ‘political’ content intriguing — and potentially deceiving.

Ding’s Aesthetic Distance series serves as a prime example of lighthearted artworks with dark undertones.

In Aesthetic Distance No. 4, a round screen outfitted with a sensor depicts a smiley face emoji, which eerily collapses in on itself when anyone comes within a meter of it. Similarly, approaching Aesthetic Distance No. 2 will cause the ‘undoing’ of Disney’s longtime mascot Mickey Mouse.

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“These works allude to the changes brought on by the pandemic, related to social distancing measures,” explains Ding. As we all know, authorities the world over have recommended keeping a physical distance of at least one meter from others.

“I chose the emoji and Mickey Mouse because their images have strong anthropomorphic characteristics and are instantly recognizable. The interaction between an actual human and these digital avatars also creates another layer of reverie,” says the artist, who enjoys inspiring interactions with his installations.

Ding is also drawn to simple, straightforward, and smart ideas that, with a bit of technical knowledge, have the means to establish tension between audiences and artworks.

The Spinning Wheel of Death serves as an excellent example of this. Ding recreated — or more like ‘wrecked’ — one of Gallery Vacancy’s concrete pillars for this site-specific work. Surrounded by rubble and split in the center, the pillar is paired with a levitating UV-printed model of the spinning pinwheel used in Apple’s macOS. Also dubbed ‘The Death Wheel,’ the dreaded symbol, which many have come to associate with a tedious wait or a computer malfunction, has millions of searches on Google (presumably by macOS users looking for a quick fix).

The striking work of art is infused with visual and physical (magnetic) tension.

Ding says, “The boundary between the virtual and real worlds is becoming increasingly blurred. Everything in the real world is now affected by the power of the virtual world. This work hopes to provide a Luddite-style reflection of whether these changes are pushing human beings into an irreversible abyss.”

Things get even more dystopian with The Vanishing Prophecy No. 3. To create the video installation, Ding planted small screens inside several acrylic tubes filled with a formaldehyde-like liquid. Unaffected by the liquid, the screens displayed close-ups of human skin scratched with messages from tech slogans, protest chants, and religious texts.

The Vanishing Prophecy No.3_detail

“These slogans tell us how today’s screen society is intervening in our lives, reality, and even our bodies,” Ding says. He then describes a vision of a post-apocalyptical future where machines have replaced humans, keeping them in similar tubes: “This is the ultimate prophecy about the fate of humanity.”

As usual, an element of tension exists in the artwork by way of juxtaposing liquid and electronics — a feat only made possible by using a rare, colorless transformer oil resembling water, but capable of insulation.

Screen Flag No. 1, another ingenious piece by the artist, is made up of an ultra-thin screen that flutters when blown by a small fan. Redolent of a waving flag, the screen depicts an animated emoji eye against Ding’s usual blue background.

“This piece reminds us of George Orwell’s famous quote, ‘Big Brother is watching you.’ I think the prophecy he describes has been fulfilled, but in a more coveted, camouflaged, and ‘cute’ manner,” warns the artist.

Screen Flag No.1

Ding takes the audience’s viewing experience to the extreme in Left-Right Montage, a binocular installation with two microdisplays instead of lenses.

Powered by a microcomputer, each lens depicts a different scene, which completely reveals itself when the viewer is totally immersed. Tapping into man’s voyeuristic instincts, the work also posits the possibility of technology taking over our minds.

Left-Right Montage brings attention to the bewildering effects of computer-generated immersive environments, and the threat of the metaverse — our soon-to-be reality, and a time when screens will swallow us completely.

Left-Right Montage

While we are only just brushing against the fringes of the metaverse, screentime’s hold on our minds is nothing new. Ding notes how, at least since the 1970s, television has been used as a medium for evangelization in many parts of the world. This thought is expressed at the start of his Screen Belief series, which combines four screens of equal size to create an effect similar to Tadao Ando’s cross.

“I wonder if, in the future, the screen itself will become the main body of belief,” he says.

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Still, there’s hope — or so the artist’s works imply — that humanity will resist the singularity.

In the installation titled Screen Flag No. 2, a flexible LED screen depicting dystopian slogans resembles a flag — complete with a broken flag pole — that has come tumbling down.

“It is like the rubbles of a revolution,” explains Ding. “Perhaps, the object of the revolution is none other than the screen itself.”

Additional reporting by Lucas Tinoco

All images courtesy of the artist, Imagokinetics Lab Hangzhou, and Gallery Vacancy